Tuesday, January 31, 2006

http://www.aspcomics.com/mouse_guard_preview.html


In Mouse Guard, mice struggle to live safely and prosper among all of the world's harsh conditions and predators. Thus the Mouse Guard was formed. They are not simply soldiers that fight off intruders; rather, they are guides for commonmice looking to journey without confrontation from one hidden mouse village to another. The Guard patrol borders, find safeways and paths through dangerous territories and treacherous terrain, watch weather patterns, and keep the mouse territories free of predatory infestation. They do so with fearless dedication so that they might not just exist, but truly live. In this first issue of Mouse Guard, Saxon, Kenzie, & Lieam are dispatched to find a missing merchant mouse that never arrived at his destination. In doing so they stumble onto much more than they had bargained for.

http://www.aspcomics.com/index.html

http://ouchclub.com/decks.html




Annie Owens, creator of Ouch Club, did some of the creepiest damn snowboarding decks I have ever seen.

A very talented artist, you can see more of her work at http://ouchclub.com

Monday, January 30, 2006

http://www.lastpaladin.com/

Here's the cover for Digital Webbing Presents #20 - the first appearance of The Last Paladin.Art by Mahmud Asrar - Colors by Matt Webb - Logo by Scott LeMein

The Last Paladin, a supernatural action-adventure seen in the pages of Digital Webbing Presents.What is Digital Webbing Presents you ask? It's probably in all honesty the best kept secret in comics. Take a moment and check it out at http://digitalwebbing.com/comics/

- Excerpts from the website www.lastpaladin.com

Tuesday, January 24, 2006

http://www.runemasterstudios.com


A child’s instinctual need for the comfort of a stuffed animal is rooted in a reality long forgotten by the adult world. The hidden truth is that these companions have been defending children since the dawn of time. Follow young Joey on the adventure of a lifetime as he travels through the Stuffed Animal Kingdom, a journey that puts the fate of all the world's children in his hands and brings him face to face with his destiny.

CREATED and WRITTEN by MIKE BULLOCK
ARTWORK by JACK LAWRENCE
LETTERED by DAVE LANPHEAR
EDITED by RON MARZ

How many nights have you lain awake wondering if the monsters you imagine inhabiting your closet or lurking beneath your bed are real? How many hours pass in the night while your sleepless mind creates terrifying images of what lies just beyond your field of vision... out there, in the dark? How many minutes have gone by while you wait in fear, dreading the noise you thought you heard? How many seconds have pounded in your heart, as your imagination runs away to conjure the Beasties?


For those of you who ponder those questions lay down your fear, for the denizens of the Stuffed Animal Kingdom are on patrol, marshalling their forces and guarding your dreams.

http://www.runemasterstudios.com/ltb.php

DARKRAYNE TAKES OVER!


Echo 3 Worldwide proudly presents the next one-shot with the return of original BloodRayne writer; Steven O'Connell (BloodRayne: Skies Afire). Steven is teamed with hot-new talent Robert Delatorre (Seal Team Seven), inks by Stacie Ponder and colors by Denis Hurel.

In BloodRayne: Dark Soul #1, BloodRayne investigates the disappearance of two Brimstone Society members, leading her to an ancient cemetery. Once inside, BloodRayne finds her hands full as she’s hit from all sides by dark nasties.
And –- because the fans demanded it –- Rayne’s evil alter-ego -- DarkRayne rises from the shadows!

BloodRayne is based on the smash hit video game character! With the past two one-shots instantly selling out and going to second printings, you definately don't want to be caught short with this issue! Ranked #2 of the Top 5 HOT Comics in the latest Wizard Magazine, this issue is sure to become an instant sellout!
BloodRayne: Dark Soul #1 is a full-color comic book, preview images above are in pencils. Color versions will be updated soon! BloodRayne: Dark Soul #1 one-shot can be found in the October Diamond Previews for items shipping in December. Ask your local comic shop to reserve you a copy now!

http://echo3worldwide.com

NOW AVAILABLE AT YOUR LOCAL COMIC SHOP.

Monday, January 23, 2006

http://www.deathjr.com/comic.html

www.thefourthrail.com


Snap Judgements
Review
by Randy Lander
DEATH JR. #1

Image Comics
Writer: Gary Whitta
Artist/Cover: Ted Naifeh
Editor: Terri Selting

Price: $4.99 US/$6.15 CAN

It's based on a videogame property, but reading Death Jr. #1 certainly wouldn't give you that impression, as this is a quirky, fun book that makes an interesting companion piece to Naifeh's kids/gothic book for Oni Press, Courtney Crumrin. Where Courtney Crumrin is sour and cynical, however, Death Jr. is a bright-eyed optimist, despite having a freakish appearance, a death touch that means certain doom for his pets and a father who's not always around because he's busy doing his job... which is killing people. Death Jr. sounds like a dark premise, something that would work in the morbid gothy style of Johnny the Homicidal Maniac and Lenore, but it's not quite that sardonic, instead being more of a straightforward story of schoolyard social interaction with a slight streak of dark humor and a few allusions to legend and story. It's funny, likable and, thanks to Naifeh's work, gorgeous to look at.
This is not exactly the freshest of territory. The mines of dark humor and freaks have been pretty well tapped by the likes of Tim Burton, Jhonen Vasquez and Roman Dirge, to name but a few. However, Death Jr., while having a feel similar to some of those books, stands out as something fresh as well, thanks in part to a delightfully upbeat tone. Sure, there's a little potential angst in the outcast nature of DJ and his friends, or in the very real danger unleashed in the closing pages of the book, but in general, Death Jr. is a paean to the power of positive thinking. Despite DJ's many potential problems, he's a pretty happy kid, and his interaction with Pandora, a similarly chipper goth girl with a fetish for opening
boxes (get it?), is fun and sweet.

Too often with videogame inspired material, the story gets lost, and you find yourself reading what amounts to an uninspired manual for the game. If Death Jr. the game is anything like the comic, than it's one weird, free-flowing game and it's one I want to play, because nowhere in this book do you get the sense of the characters "pressing A-B-up-down-A to solve the puzzle" or anything of that sort of nonsense. Whitta's structure is more a blend of exposition and gags, as we're introduced to DJ and his cast of characters and get a few very funny, quintessential schoolyard moments, like the science experiment gone horribly wrong, the confrontation with the bullies or the field trip.

Death Jr. has a sparkling sense of humor, occasionally dipping into the obvious (really, the "diet coke" gag is played out at this point) but usually landing in the more humorously comfortable zone of following structure. You may know that the science experiment is gonna blow up, you may know that Pandora is going to open the box she shouldn't, but because of the way it plays out, you still laugh. Relatively subtle concept and background gags abound, like DJ numbering his pets instead of naming him or the various puns in his friends' names, and there's also some terrific, witty dialogue, whether it's Death's working stiff narration, the escalating dare (mixed with trepidation) interaction between DJ and Pandora or the back-and-forth between conjoined twins Smith and Weston.
Another thing that Death Jr. has going for it is Ted Naifeh's artwork, even sharper in color than it is in black and white. His imaginative gothic design sense is very much evident in his design for Death (looking like an extra from a Mignola comic who escaped into this whimsical kids' book) or in the backdrops of the supernatural museum. Most of the book, however, is a strange mix between the simplicity of the "animated" look and the stylistic flourish most commonly seen in Mignola's work but just as evident in the work done by Naifeh in the past. There's a surprisingly bright color palette as well, although it's never too bright, instead working to contrast the more unusual trappings of DJ's world with the normal world he doesn't quite fit into. It's a terrific art performance that serves this strange, funny comic well. 9/10
Email Randy Lander comments about this review.
Check out more reviews at the Fourth Rail Archives
http://www.thefourthrail.com/archives/
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