Monday, September 19, 2011



We've got plenty more mad creations spilling out of our zombie kitchen! Delivering smart, accessible, high-quality zombie short stories, this anthology has met with great acclaim amongst both comic and zombie fans, featuring more great zombie stories from more great writers and artists that you know and love. Don't worry about leaving room for dessert — you're it! Featuring work from writers Mark Waid (IRREDEEMABLE, KINGDOM COME), John Rogers (Leverage, Transformers), William Messner-Loebs (THE FLASH, THE MAXX), Brian Augustyn (JLA: YEAR ONE, B.P.R.D.), role-playing game master Monte Cook, Karl Kesel (FANTASTIC FOUR, SUPERMAN), Michael Alan Nelson (28 DAYS LATER), Ian Brill (DARKWING DUCK), Tom Peyer (THE FLASH), Pierluigi Cothran (HEROES webcomic), Bryce Carlson (WALL•E), plus art from the likes of Andy Kuhn (FIREBREATHER), Keith Giffen (52, LEGION OF SUPER-HEROES), Jon Schnepp (Venture Brothers, Metalocalypse), Toby Cypress (KILLING GIRL), and more. With talent like this, neither the dead nor the living stand a chance!

Monday, November 15, 2010



“Awakening” follows Private Investigator Derrick Peters as he uncovers an unconventional zombie outbreak. “[Peters] is a former detective for the Park Falls Police Department and retired early from the force,” Nick Tapalansky told CBR. When “town crazy” Cynthia Ford starts spouting conspiracy theories linking a series of seemingly unrelated murders, most people dismiss her claims out of hand, but Peters’ history with Ford drives the P.I. to dig deeper into her story.

Like other classic noir protagonists, “Awakening’s” Derrick Peters is far from infallible. “I really like how Derrick isn’t the perfect hero,” Alex Eckman-Lawn said. “He’s kind of a gloomy recluse and while he’s certainly capable, he’s not Batman, you know? He can’t solve the case on his own and he knows it.”

To that end, Peters enlists the aid of Dr. Daniel Howe, a young scientist in the employ of the United States Government. “Howe’s here to dig into the problem and resolve it, but bureaucracy seems to have kept any useful information from him,” Tapalansky explained. “It seems somebody knows there’s something more to the rising number of missing and murdered in the city but if they know more than the general gist they certainly didn’t tell Daniel. Once he and his equipment arrive in Park Falls he essentially starts from scratch, trying his best to discover a cause and solution to these ‘awakenings’ before it’s too late.”

Of the two protagonists, Eckman-Lawn finds it easier to identify with Peters. “Drawing Daniel-heavy pages actually used to make me mad because he’s so damn slick and confident,” the artist admitted. “I identify more with the uglier grumpier side of the team. I suppose that’s very telling.”

http://www.archaia.com/

Monday, September 13, 2010



Normally VERTIGO books are not really considered "INDY". However, SCALPED is so good, it deserves the recognition.

Dashiell Bad Horse returns to the "rez" after fifteen years of absence, picking fights with whoever crosses his path. His belligerence quickly leads him to a run-in with Chief Lincoln Red Crow, chief of the Oglala tribe, chief of the local police, and a wealthy mob boss. Red Crow assesses Bad Horse's fighting ability and enthusiasm for getting his hands dirty, and coerces him into joining the tribal police force. Bad Horse's primary duty is breaking up fights and shutting down meth labs—Red Crow is about to open a $97 million dollar casino, and is anxious to clean up the tribe's public image, not to mention taking out competition for his illegal interests.

Bad Horse, an undercover FBI agent, is tasked with infiltrating Red Crow's organization. Dashiell's immediate superior wants to bring Red Crow to justice for the murder of two FBI agents thirty years ago, when Red Crow was a militant Native American rights activist alongside Dashiell's mother, Gina Bad Horse.

Dashiell develops an obsession with Red Crow's estranged daughter, Carol, who resents Dashiell for leaving the reservation. Dashiell speaks to her occasionally, but mostly follows and observes her as she tries to escape the crushing boredom and poverty of the reservation through alcohol, drugs, and sexual promiscuity.

Thursday, August 12, 2010




48 PAGES!
From the company behind some of the best horror and fantasy comics in stores today comes a brand new anthology series. Blending horror, fantasy and science fiction Zenescope Entertainment brings you a frightening view of the not so distant future with a series of incredible 48 page one-shots. When a lonely, socially awkward man named Andy Wussler purchases a cybernetic girlfriend he soon realizes that buying love can have dire consequences.

Written by: Joe Brusha
Pencils by: Claudio Sepulveda
Colors by: Joel Chua
Additional Artwork by: Jason Embury and Mike DeBalfo
Letters by: Crank!

Cover by Al Rio

http://www.zenescope.com/bookpages/sff01.htm

Friday, July 09, 2010

5 Days To Die


In addition to Detective Crisara's conflicting priorities, there is also some ambiguity as to the sequence of events leading up to the fateful car crash and Crisara's perception of them. "Perception is a big theme in the book. For example, Hoverman himself is not written as an all-evil, all-the-time kind of bad guy. As much as I love Mr. Joshua from 'Lethal Weapon,' this isn't him," Schmidt said. "The perception that Ray has of Hoverman has him characterized as Satan himself. When we meet Hoverman, he's not exactly what you'd expect. He cares about his 'business,' but he also cares for his employees and so on. Some of my favorite stories are about perceptions - things like 'The Truman Show' and such. So, yeah, there's definitely more than meets the eye.

"It's actually something I'm a bit worried about when it comes to getting people to pick up the book. With the covers the way they are, and the set up, I worry that it looks too much like standard action fare or something. But then again, maybe that just plays into the theme even better..."

As for why the series will be published in five weekly installments throughout the month of September, Schmidt said, "It's all in the title. He's got 5 days. I can't put out a daily comic, but we could do weekly, so we looked up a good month with five Wednesdays and did it there. It was a happy coincidence that the content suggests itself to this kind of release schedule. That actually wasn't decided until we almost solicited issue #1 many months ago. And IDW hasn't done a weekly comic stunt like this before on its own. So we're really doing this as a test case, but I'm confident the content is strong and I hope people really connect with these characters. There's a lot to them, I just hope I was able to bring that all out in them. And Chee did a fantastic job capturing their facial expressions and movements. He's a tremendous talent just waiting to break out."

"5 Days" artist Chee Yang-Ong, most often credited simply as Chee, previously worked with Schmidt on the BOOM! Studios miniseries "Challenger Deep," created by Andrew Cosby. "I have the glorious Mark Waid to thank for that," Schmidt said of that first collaboration with Chee. "Mark had just joined BOOM! Studios and I had just left Marvel Comics to start Comics Experience. I called Mark to see if there was something I might be able to write for him and he offered me 'Challenger Deep.' It was a concept that BOOM! had, and they asked me to flesh it out. I had a great time working with Mark on it (man, did I learn a ton from him). But Mark had worked with Chee and knew that I really wanted a storyteller for the series and he hooked us up.

We decided any action scene that was more spectacular than anything in the original 'Die Hard' was too much. But you'll feel it when you read it. If someone gets shot once, even if they're not dead, they're out of the fight. That hurts. So, that was very much on our minds as well. I think it makes the fight scenes that much more exciting, personally. But, yeah, sorry, he doesn't take out a Harrier with his .45."

http://www.idwpublishing.com/

Wednesday, July 07, 2010

Atomic Robo


Atomic Robo, the new print comic from Brian Clevinger and Scott Wegener, chronicles the Action Science adventures of a robot that’s a little Ghostbusters and a little Indiana Jones crossed with a lot of Nikola Tesla.

If you’re tired of endless, meaningless mega-events and incomprehensible continuities, then Atomic Robo is the comic book series for you. Atomic Robo puts the fun, the adventure, and the optimism of the pulp era back into today’s comics. Join up with the Fightin’ Scientists of Tesladyne, and let’s show that angst isn’t depth and fun isn’t frivolous. Pick up Atomic Robo today!

See what people are saying! Atomic Robo comics and collections are available at your local comic book store or online.

Saturday, July 03, 2010

The Last Unicorn in Comics!




Peter B. Gillis's writing captures the dark and magical story of an imprisoned unicorn that meets a strangely inept magician named Schmendrick. The adaptation of Peter S. Beagle's beloved novel, The Last Unicorn carries on with another exhilarating issue with illustrations by artist Renae De Liz.
http://issuu.com/idwpublishing/docs/lastuni-01

San Diego, CA (February 23, 2010) - Peter S. Beagle's acclaimed and enchanting fantasy, The Last Unicorn, has delighted fans for more than forty years. Now, IDW Publishing is pleased to launch The Last Unicorn comic book adaptation of Beagle's acclaimed novel at WonderCon, one of the country's leading comics and pop culture conventions, held April 2nd through the 4th in San Francisco. Under the close direction of Beagle himself, writer Peter B. Gillis, illustrator Renae De Liz and her husband, colorist Ray Dillon, have all joined forces with IDW to capture the depth of this heartfelt story. Beagle will be a guest of WonderCon and host a panel to discuss his famous story. A signing at the IDW booth with an exclusive variant cover number one issue will follow.

"I'm delighted that IDW is doing this adaptation of my book," says Beagle, "and by the real effort everyone there has made to stay true to what I wrote. Together with the creative team of Peter, Renae, and Ray, they are achieving something I honestly hadn't believed possible and I cannot wait to debut it at WonderCon."


The Last Unicorn was originally published in 1968 and became an instant classic, selling more than five million copies worldwide. Beagle created some of the most delightful and real characters in modern fantasy fiction, and also wrote the screenplay for the incredibly popular animated film that was adapted from his novel.

Tuesday, June 29, 2010

The Unwritten




The plot revolves around Tom Taylor, son of Wilson Taylor, an author who disappeared without a trace at the height of his career. Wilson wrote a series of books about a boy wizard called Tommy Taylor, filled with fantasy, even being compared to the Harry Potter series. During a comic convention, it comes to light that Tom Taylor may not be Wilson's son at all. Conspiracy theories about identity fraud become prominent with fans of the books, becoming outraged that they may have been lied to all this time. Other fans in New Zealand that form a cult, create a theory that Tom Taylor may in fact be Tommy Taylor made flesh from words, and that he will be their messiah. This theory gains credibility when other characters from the Tommy Taylor series begin to involve themselves in the real world. Tom then sets out to find out the truth behind all of this, while a covert organization looms in the background.

http://www.dccomics.com/vertigo/comics/?cm=15069

Saturday, June 26, 2010


This July, Jimmy Palmiotti and Justin Gray introduce themselves to the Radical Comics universe with "Time Bomb," their newest original action-adventure time travel tale. In the series, a modern-day scientific expedition uncovers a bomb from World War II Germany and launches the countdown to an epic explosion. A military team is tasked with the objective of going back in time 24 hours to stop the bomb from ever being activated. However, instead of going back a single day, the team is sent to Nazi Germany in the midst of World War II. Now, not only do they have to stop the bomb from ever going off, they must find a way back to their own era without changing the entirety of history.

Bringing Palmiotti and Gray's sojourn into the annals of military history to life is artist Paul Gulacy. Gulacy, best known for his work at both Marvel and DC.

Palmiotti: The genre mashing of "Time Bomb" makes it something that a lot of readers haven't had too much of in comics, so it works on those levels. As far as standing out against the other projects... well, it's all in the concept and execution. We have never had a 150-page story to tell. This, by far, is our biggest project to date for a single story.

http://www.radicalpublishing.com/

Friday, June 25, 2010

Hellboy


http://www.comicsalliance.com/2010/06/24/preview-hellboy-the-storm-1-exclusive/

The final chapter of Mike Mignola and Duncan Fegredo's Hellboy arc may be concluding beginning with "Hellboy: The Storm" #1, but the "Darkness Calls" and "Wild Hunt" team clearly aren't going out with a whimper. Joined by colorist Dave Stewart, the trio are set to explore what happens when some historically important corpses wind up missing and how it connects to an ever-growing assembly of evil. It's the kind of scenario that could very well inspire an "Aw, crap" or two from Earth's greatest ally in the war against the end of all things.

Saturday, May 09, 2009

The Matriarch


COMIC CREDITS:
CREATED BY:
Robert Burke Richardson and Steven Yarbrough
WRITTEN BY:
Robert Burke Richardson
ILLUSTRATED BY:
Steven Yarbrough
COLORED BY:
Paul Little and Giuseppe Pica
LETTERED BY:
Richard Nelson

Hello, World! Welcome to THE MATRIARCH, a story we'll be updating on Mondays, Wednesdays, and Fridays (which I mention so you'll be sure to check back here periodically).

Here's our official synopsis:

Career woman. Single mother. Superhero. Sherry Benning knew having a baby would change her life. She didn't know it would change the world.

Yup, it's a superhero comic for mothers. And those who were conceived by mothers (which I think covers just about everyone).

If you want to get all plugged in, view behind-the-scenes extra content and all that good stuff, visit our Facebook page:

http://www.facebook.com/pages/The-Matriarch/38127553566/

Alternately, you could look me up on MySpace, if that's more your thing:

http://www.myspace.com/thepurelands

See you here again soon -- and tell all your womb-based friends!

Thursday, April 09, 2009

Dead Irons



North Point is a dead town now. Silas Irons stands alone against an innocent population twisted into the living dead. But facing a horde of monsters isn't the worst thing he will encounter in this walking cemetery. The one soul he most yearns to save will spit in the face of redemption and shatter his tentative hold over the uncontrollable fury deep in his cursed soul. His one shot at salvation gone, Silas must find his way through a haze of merciless bloodshed and destruction. And still the supernatural draw of their resurrected mother pulls all of the Irons siblings closer to a final reckoning with the man that turned them into monsters...Devin Irons.

Six guns and the supernatural collide in the Dead Irons saga. Written by James Kuhoric (Freddy vs. Jason vs. Ash), illustrated by Jason Shawn Alexander (BPRD), and based on character designs and art direction by Jae Lee (The Dark Tower).

Story by
James Kuhoric
Art by
Jason Shawn Alexander
Cover by
Jae Lee, Jason Shawn Alexander
Publisher
Dynamite Entertainment
Release Date
Wed, April 8th, 2009

Saturday, April 04, 2009

Sea Guy. . .or Three if by Sea. . .

http://www.akirathedon.com/2009/03/seaguy-2-preview-grant-morrisson-interview/



SEAGUY is a super hero in a scuba outfit who hates the sea and has no powers. How ironic. The shear ridiculousness makes one smile…a lot.
So who is SEAGUY and what’s his purpose?

Good question! Who are any of us and what’s our purpose?

Put simply, Seaguy is a young man who desperately wants to be a hero, trapped in a ‘perfect’ world that has no need for heroes. His purpose is to find a meaningful role for himself in a world where everyone is special. He also wants to impress the warrior woman She-Beard, for whom he carries a torch but can’t actually speak to.

He’s the first ‘superhero’ to truly embody the concerns of the 21st century.

Back in 2004 in SEAGUY’s first appearance he was a young boy, in this 3 issue miniseries he’s a teenager.
What’s changed about him?

‘Seaguy’ is structured to tell the story of an entire human life from birth to death, but we didn’t want to start with him as a baby so it’s done in a more symbolic way.

The first book in the Seaguy trilogy, ‘Seaguy and The Wasps of Atlantis’, began with our hero’s ‘birth’. We saw him living in a childlike world without consequence: Death is ineffectual, everything is just right and everyone is his friend in Book One. Then he goes on his big adventure, discovers some harsh truths about the world and about life, loses his dearest companion and is finally dragged home for brainwashing by a culture that no longer seems quite as tolerant of him now he’s begun to see through its temptations. In the first book, although, he’s not a child, he’s written with the kind of wide-eyed, vacant, naivety that typifies young kids.

When we meet Seaguy in this second book, ‘Seaguy: Slaves of Mickey Eye’, his features are sharper and more defined. He’s restless, bored, and suspicious of everything. He’s beginning to question all the things he previously took for granted. He is, in short, a teenager. So this second volume is ‘dark’ Seaguy and it’s all about what happens when society decides you’re a troublemaker and sets out to remould you in its own image. Where the first book was done in a picaresque style, this one is pure Hollywood 3-act adventure.
Can Seaguy escape from the false ‘El Macho’ identity They’ve trapped him in? Can he make it back to New Venice in time to prevent the wedding of Seadog and She-Beard and thwart a plan to turn everyone into mindless, dribbling idiot slaves?

The final book ‘Seaguy Eternal’ is Seaguy as a grown man – it’s about what happens after you’ve saved the day, got the girl and changed the world.

SEAGUY is set in a unique future with oddball characters and bizarre situations yet you seem to be alluding to some very relevant concerns about modern life.
Would you elaborate on the concept and those issues?

The world of Seaguy is a reflection of our own, definitely. Everyone’s a ‘superhero’ in Seaguy’s world, just as everyone is a ‘star’ in our own.

Blogging makes everyone a writer or a critic. MySpace makes everyone famous until there are so many famous people that no-one’s really famous for anything at all. Twitter turns every twitch, fart and half-baked thought into a global press statement. ‘American Idol’ makes everyone a potential celebrity. The Renaissance/Romantic idea of the special person, the genius, the ‘superhero’, is dying before our very eyes. Everybody wants to be a rockstar and nobody wants to clean the streets. At the same time as all this desperate self-aggrandizement, we’re watching endless reruns of the same shows, the way kids repetitively watch the same DVD cartoons over and over again. Our most successful movies are about children’s cartoon characters as we try to cocoon ourselves with nostalgia and repetition against the howling, incoherent darkness of ecological disaster, paranoid surveillance culture, Terror and financial collapse.

In ‘Seaguy’, this process is taken to an extreme; the world he’s grown up in has been dumbed-down and infantilised to a ridiculous degree. People live in designated ‘Comfort Zones’ arranged around sinister theme parks. Alienated, lonely, confused and self-important, they confide these fears to an anonymous voice in ‘Diary Rooms’, inspired by ‘Big Brother’, while pretending an outward happiness to the other self-absorbed people they encounter on their trips to the shops or the Park.

Who’s behind this and how Seaguy’s world ended up the way it has is one of the big questions we’ll be answering as we move towards the conclusion of the trilogy. The theme park, cartoon, ‘oddball’ nature of things has a simple and terrifying explanation that will turn on its head everything Seaguy knows and understands.

The colourful, childlike approach was developed as a way of talking about the world we live in without getting too preachy or too dark. Some of the points I’m making are quite bleak, so by wrapping my social commentary up in Saturday morning cartoon surrealism and daft humour, I felt I could sweeten the pill.

Many creators find their inspiration in movies, art or literature.
Where did you find your inspiration for SEAGUY?

Seaguy started as a daft name my wife, Kristan, came up with after I challenged her to think of the most stupidly perfect superhero name that hadn’t been used yet. The first Seaguy stories were made up as a laugh but I soon realised the potential to do something big and resonant with the character.

So it began as a series of weird, surreal routines then I decided I wanted to evolve it into something that was a bit ‘Don Quixote’, a bit ‘Candide’ and a little of the Celtic wonder tales I grew up on. I imagined a sci-fi ’Pilgrim’s Progress’ but with action and laughs and saw Seaguy as a way of telling the story of an entire human life through this character’s struggles and adventures.

Seaguy is ‘born’ onto the first page, already playing a game of chess with Death, which is kind of how we all arrive in this world. ‘Your move, Seaguy.


Cameron Stewart really brings your imagination and your script to life with his vibrant artwork. Tell us about working with him.

Cameron is a brilliant artist and one of my favourite collaborators. The intelligence and craft he applies to his work is staggering and never fails to inspire me to new heights. He’s always looking to make his work better and he’s not afraid to veer away from my art directions when he has a better idea. The art for ‘Slaves of Mickey Eye’ displays a new level of accomplishment and it’s a privilege to be able to go back to this world with him.

Which SEAGUY character or scene was the most fun for you to write?

I like all of the Seaguy characters but my favourite moment in the whole series is when Seaguy must assume a new identity as El Macho the Bulldresser. His encounter in the bullring with the terrifying E Monstro has to be seen to be believed.

Do you listen to music while you work? If so, what were you listening to while writing SEAGUY?

The first book of Seaguy was in an attempt to capture a kind of whimsical, fairytale quality with an edge of lurching paranoia and fear, and as far as I can remember, it was written to Syd Barrett, Milky, King Missile, Julian Cope, Nick Nicely, Donovan and others.

This latest one has been written to stuff like the Aliens, Lil Wayne, JJ72, Winston Glory, CSS, Liam Lynch, Pendulum and whatever else is on the Windows Media Player at the moment.

Are you a swimmer? Have you ever been scuba diving? If so, where was your favorite locale?

I’m a poor swimmer but I like to swim. I’ve never been scuba diving but I did go snorkelling in the coral reef when I was in the Maldives.

What’s next for SEAGUY? Can we expect to read another miniseries?

Yes. ‘Seaguy: Slaves of Mickey Eye’ will be followed by the final miniseries ‘Seaguy Eternal’ which completes the trilogy with a voyage into the Thousand-and-One Islands of Lostralia, for a final confrontation with Ant-Dad, and the revelation of the true reality behind Seaguy’s world..

OK. Now… preview!

Thursday, April 02, 2009

SAMURAI!!!!!!


http://www.usagiyojimbo.com/comingup.html

Usagi Yojimbo #117 - February 25, 2009 - Traitors of the Earth Part 1 of 3

Three hundred years ago, Lord Nobu incited an uprising against Lord Hayashi. The rebellion was quashed, and the traitors killed at The Battle of the Gray Overlook. The dead were left on the field, punishment for their actions.

Sasuke the Demon Queller is summoned to seek out a new evil.

Meanwhile, Kitsune the thief does what she can to get by. She picks the purse of a samurai and finds a small, nondescript jewel, not realizing it could tip the balance of good and evil.

Usagi is in this too.

Monday, March 23, 2009

It's The Muppet Show!



The incomparable Roger Langridge (Fred The Clown) brings his absurdist humor to The Muppet Show stage! Longing for the swamp, Kermit forlornly plucks his banjo, while Miss Piggy, Fozzie, Gonzo and the entire gang tries to jolly him out of his funk. Packed full of madcap skits and gags, The Muppet Show is sure to please old and new fans alike. Diamond Code: JAN094069

Sunday, March 22, 2009

The Boys


An evil so profound it threatens all mankind... the mightiest heroes on the planet uniting to defend us all... a secret crisis of such utter finality that a countdown to civil or infinite war seems unavoidable... but have you ever wondered what really happens during Crossovers? The Seven, Payback, Teenage Kix, Fantastico and every other supe on Earth team up for an annual event like no other... and where the supes go, can a certain "five complications and a dog" be far behind? Vought-American prepare to make their move, in a story that will change the world of the Boys forever: Herogasm #1.
The first-ever Boys spin-off mini-series features the pairing of Ennis with Hitman artist John McCrea and covers by Boys artist and co-creator Darick Robertson!

http://www.dynamiteentertainment.com/htmlfiles/c-The_Boys_Herogasm.html

Friday, March 20, 2009

Sherlock Holmes from Dynamite Entertainment


Writing duo Leah Moore and John Reppion may have their heads buried in books every day from now until the summer. Not that that's a bad thing.

After being recently announced as the writers of Dynamite Entertainment's ultra-faithful adaptation of Bram Stoker's classic "Dracula," the pair will also be reviving Sir Arthur Conan Doyle's famed sleuth in a "Sherlock Holmes" ongoing series starting this May. With art by newcomer Aaron Campbell and covers by John Cassaday, the series will spin all-new tales of the detective and his right hand Doctor John Watson, although the new stories will remain steeped in lore of the original Holmes mysteries.

Leah Moore told CBR, "I have to say that even though we haven’t had to adapt a huge novel, we have possibly had more research to do on Holmes [than for 'Dracula'], because we need to research the fictional side of it to find existing characters to use, or cases to refer to, and we also have to research what people would have done in 1895, but across a massive spectrum of events. If we have police in it, we have to look at how that worked, if we have shops or markets, we have to get them right, the travel, the dress, the politics. It’s a bloody minefield, to be honest. Every time we come up with a great plot idea, it sparks five or six new things for us to look in to. Hopefully all this means it will have a great plot and also be really accurate."

Accuracy in original tales comes with matching the tone and characterization of the observant lead, which John Reppion explained was preferable to representing the same stories folks have already read or seen again and again. "Sherlock Holmes, much like Dracula, is very much ingrained in popular culture, but, unlike Stoker’s novel, many of Doyle’s mysteries have not been so heavily revised when adapted,” he said. “A lot of the Holmes stories you see on television, in film, and hear on the radio are pretty straight versions of the originals, and, as such, many people are probably more familiar with the canon than they realize.

"Since Leah and I first discovered the joys of internet radio almost a decade ago, we’ve always particularly enjoyed listening to Sherlock Holmes mysteries. We were also both fans of the UK TV series ‘The Adventures of Sherlock Holmes’ which ran from the late ‘80s into the ‘90s – of course, I didn’t know it was research when I was sat on my Gran’s living room floor watching it. Neither of us can claim to have read every single Holmes story, but thankfully there are fantastic books such as Leslie Klinger’s 'New Annotated Holmes' series and Lee Jackson’s 'Dictionary of Victorian London' which we can turn to for help."

After their rounds of research, the case Moore & Reppion lighted upon became "The Trial of Sherlock Holmes." And although (as with any good mystery) the ins and outs of the ominous case remain a secret for now, Reppion did note why they chose to set their first story after Holmes' return from his supposed death in battle with James Moriarty. "If we were writing a pre-'Final Problem' story, I think there would be too much temptation to prefigure the events at Reichenbach Falls and to be sucked into the trap of canon chronology," the writer said. "There are too many mysteries for that to be an option really, because I can imagine getting bogged down in which case happened when, how this thing relates to that and all that kind of thing. Setting the story in 1895 means that you’ve got a very classic start up scenario with Watson having lost his wife, sold his medical practice and moved back into 221 B Baker street and his and Holmes’ relationship and status being well established. Everyone knows their names and what they do and we can more or less hit the ground running."

Running alongside the pair of crime-solvers will come a bevy of foils both traditional and original, including Holmes' occasional sparing mates from Scotland Yard. "We loved having the chance to re-use some old characters, but without re-reading the whole canon it’s a bit hard to do it all the time," said Moore. "We have made reference to old cases and characters wherever we can, just to bed our story in amongst the others. We have tried to create new characters that already feel established, that you feel you could have seen before and just forgotten about. The people in Doyle’s stories are really well characterized in the way they speak to each other, so it’s been great to do lots of it in the dialogue as well as the action."

With luck, Moore & Reppion will be able to match (or at least live up to) the writing standard set by Doyle's meticulously detailed originals, although Reppion admits that in real life he's "probably not all that observant really. If I’m watching a film or TV, I can usually unravel a mystery pretty well, but I don’t think I’ve got great prospects as a real life sleuth, sadly."



For her part, Moore would "like to think I’m observant and that I would have dazzling insights, but to be honest I’d probably be so busy congratulating myself on noticing one thing that I’d miss half a dozen other things…better not give up the day job yet!"

Aiding the pair in threading clues together in a satisfactory manner will be interior artist Aaron Campbell, whom Reppion praised, "Aaron is great at detail and detail is what makes a mystery. In Doyle’s stories, Holmes can always offer up a revelation at the end of the narrative referring to something he noticed back on page one, but in a comic we need to make sure that that muddy footprint or pane of broken glass or whatever was definitely there in the first issue. Aaron is really good at characterization too and has really given each person their own unique identity. It’s a real treat to see the pages rolling in and I can’t wait to see it all colored."

Moore feels that when all is said and done, she and Reppion will be able to ride the fine balancing act of which clues and hints to drop early while also not giving away the outcome of their first Sherlock Holmes mystery this May. "I have to say that is the very hardest thing about the whole thing, doing everything so that when you read it back again you go, 'Ahh it was there all along.' Its really hard. We have tried to make sure everything’s there, but you don’t want the story to just be clues, clues, clues the whole way. You have to be careful too with comics, because people can only see things if you get the artist to draw them in. Its one thing to say in a novel, 'I spotted the footprints in the flowerbed,' but in a comic you have to show the flowerbed, and very, very subtly, the actual footprints right from the get go. Our descriptions have been probably infuriating Aaron terribly as we keep saying, 'Draw this in but not so anyone can really notice it, but so you can see it, but not very well.' He might not like us much by the end of this! "

Thursday, March 19, 2009

Ben Templesmith's Groom Lake



Chris Ryall. Ben Templesmith. Aliens. Mutating crotches. Probing. Smoking. Tourism. This is all you need to know.

Coming in March. From IDW Publishing.

If you want in on the crotchtasms, let your retailer know the order code: MAR094324

Wednesday, March 18, 2009



“THE DIVINE COMEDY-PART 6”

The final chapter of Bomb Queen’s battle with The White Knight – but there’s more at stake than a mere blood brawl. Mysterious origins are revealed leading to a trail of death and destruction. Now the Queen’s greatest foe... is the TRUTH!

RETAILER WARNING: MATURE READERS ONLY

Story by
Jimmie Robinson
Art by
Jimmie Robinson
Cover by
Jimmie Robinson
Publisher
Image Comics
Cover Price:
$3.50
Release Date
Wed, March 18th, 2009

Kurt Busiek's Astro City


Astro City is a well-populated urban center somewhere in the western United States, lying largely between two rivers — the Wildenberg, to the west, which flows into the larger Gaines River, to the east and south. To the north lies the bulk of Mount Kirby, while to the south, in mid-river, is the Biro Island Correctional Facility.

Until the close of World War II, the city was named Romeyn Falls, but after suffering widespread destruction, it was rebuilt and officially renamed in 1947.

Jack-In-The-Box — an athletic urban hero who uses clown-based gimmicks, including his "handsprings," "footapults," entangling confetti and electro-shock rubber noses in his crusade against crime. The first Jack-In-The-Box, debuting in 1964, was Jack Johnson, a toy designer who created the identity after learning that his toy designs were being used as weapons. The second Jack-In-The-Box was his son, Zachary Johnson, who owns and runs a successful toy company himself. The current Jack-In-The-Box, Roscoe James, is Zachary's protegee and trainee.

http://www.astrocity.us/cgi-bin/index.cgi?page=features/visitorsguide/index.html